But as far as I understand, their visuals are for the visualization of water from surface robots and not from an underwater robot where I want to simulate the effects of recording a video in an underwater environment.
Yes the visuals for the visualization of gazebo are good enough as there is a model called waves that simulates ocean waves and looks very good, for the “sea/ocean color” there is also a trick to make the world look turquoise:
Although I would like to make the scene dependent on the gazebo’s sim height so I only simulate the blue sea but the rest looks normal.
My doubt is mainly how to simulate water turbidity and particles and all that. And yes I have looked at the particle emitter but it has a bug where the color range cannot be set in gazebo harmonic and the fog simulator doesn’t work neither for turbidity:
As I have more things to implement in my project I haven’t tried to fix that, and I don’t know much about ogre2 so I don’t think I will be able to fix it either.
Hey everyone! We had some great discussions on this thread earlier. Does anyone have more insights, updates, or questions on improved underwater visuals? I’d love to hear your thoughts!