About a month ago, I posted a request on the Robotics Stack Exchange for info on the Trivial Physics Engine.
At present, it has gotten a massive 13 views, no upvotes and no responses at all…
I still feel that someone around here must know:
- How it works,
- Where to find info and examples,
- For which specific project it was initially developed, and in which projects it is currently being used,
- The pros and cons of this approach,
- Etc.
I’d be grateful for more info; I think it could be useful in my case as I am simulating an object manipulation task, but as the number of objects grows the simulation slows down. And I have no need for full physics and contact simulation.