Operating environment
ROS 2 Humble
Ignition Gazebo (Fortress)
SDF version 1.8
I wanna move the cylinder without power on the Ignition Gazebo.
e.g. How to give speed information to objects without wheels or links, etc.
Thank you for your cooperation.
1 Like
peci1
November 29, 2023, 11:06am
2
This is possible interactively from Gazebo Harmonic: See the release notes Gazebo Harmonic Release 🎵 (MouseDrag plugin). There also used to be plugins called InitialVelocity or similar, that could be added to the SDF. But I don’t remember exactly the details.
Thank you for answering
In Ignition versions before Gazebo harmonic, it is not possible to set the initial speed.
The SDF plugin was probably implemented in classic.
peci1
November 30, 2023, 4:11am
4
You can also test the new Python API. It could allow you to quickly test various things.
1 Like
Thank you for taking the time to ansewer with me!
I will search about Gazebo Harmonic and consider migrating.
By now, I found the way to give force to the model in ignition gazebo.
I’ll share it, how to method.
add plugin in sdf.
<plugin
filename="gz-sim-apply-link-wrench-system"
name="gz::sim::systems::ApplyLinkWrench">
<persistent>
<entity_name>cylindar</entity_name>
<entity_type>model</entity_type>
<force>-10 0 0</force>
<torque>0 0 0.1</torque>
</persistent>
</plugin>
or, add plugin in sdf
<plugin
filename="gz-sim-apply-link-wrench-system"
name="gz::sim::systems::ApplyLinkWrench">
<persistent>
<entity_type>model</entity_type>
<force>-10 0 0</force>
<torque>0 0 0.1</torque>
</persistent>
</plugin>
finally, input in following command incommand line.
ign topic -t “/world/$world_name$/wrench” -m ignition.msgs.EntityWrench -p "entity: {name: ‘$model_name$’, type: MODEL}, wrench: {force: {x: 20000, y:100}}”
reference
https://gazebosim.org/api/sim/8/classgz_1_1sim_1_1systems_1_1ApplyLinkWrench.html
Thank you for your cooperation!