I have a question. Do you think Gazebo (formerly ignition) will ever support Blender character’s bone? Like, let’s say we have bones in a character. Two hands, one head, one neck and one torso. When I want to import to obj or gltf for Gazebo, do you think Gazebo will be able to recognize and support the bone in future?
Oh wow this is perfect! Thank you!! I’m really really interested to make a game using gazebo. I need a starting point somewhat. I’m glad you mentioned that github!