Community meeting: Ignition Rendering (May 2021)

Hi, community! :fire:

Our next community meeting is coming up in the last Wednesday of the month!

This month’s meeting will be all about Ignition Rendering, an abstraction layer that allows plugging in different rendering engines into Gazebo and other projects.

Meeting details

:clock3: Date: 2021-05-26T17:00:00Z
:desktop_computer: Place: Virtual at Google Meet
:calendar: Event: Ignition community calendar
:mag_right: Topic: Ignition Rendering
:spiral_notepad: Agenda: Everyone is welcome to add items to the agenda.

As always, the meeting will be recorded and posted to the community meetings playlist on the GazeboSim YouTube channel. Check out the playlist for past meetings!

Are you doing anything interesting with Gazebo? Show it off to the community! Send me a private message so we can figure out the best date.

Do you want to see some specific topic covered? Please comment below!

See you on the 26th!

:fire: The Ignition Dev Team :fire:


Hi @rfn123 !

Ignition GUI ships with a generic Scene3D plugin that is independent of Gazebo and can be used on other applications. It’s what’s under the hood in Ignition RViz, see here. You could build your visualizer on top of that, or even better, add features directly to that plugin that are general enough for various applications.

It’s also worth mentioning that we have some work underway to refactor Scene3D to pull in more features that we have on a separate Scene3D inside Gazebo. This way, we have less duplicate code and Ignition Gazebo can also leverage Ignition GUI’s scene plugin.

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