Highlights
- NavSat / GPS sensors landed on Gazebo
- More
Link
APIs:WorldAngularAcceleration
-
AddWorldForce
with a position offset
- Configure lights via Ignition Transport topic (besides services), i.e.
ign topic -t /world/default/light_config -m Light -p "name: 'pointlight', diffuse: {r: 1.0, g: 0.0, b: 0.0, a: 1.0}, specular: {r: 1.0, g: 0.0, b: 0.0, a: 1.0}"
- 16 bit heightmaps
- Console writes are now synchronized, so messages never end up interleaved
ignmsg << "That's so much better!" << std::endl; ignlog << "Agreed!" << std::endl;
- Exit dialogs can be configured with custom messages and buttons that close only server / GUI.
Releases
These are the minor and patch releases that came out since the previous post.
Ignition Gazebo 6.4.0 (Fortress)
Changelog
- Get angular acceleration with the
Link
class - Add world force at an offset from the
Link
class - Add NavSat sensor (GPS)
- Light commands via topic
- Support battery draining start via topics
- Add visibility to
ModelEditorAddEntity
to fix Windows - Make tests run as fast as possible
- Fix visualize lidar
- Disable user commands light test on macOS
- Skip failing Windows tests
Contributors
Addisu Z. Taddese
Alejandro Hernández Cordero
Carlos Agüero
Ian Chen
Jorge Perez
Jose Luis Rivero
Louise Poubel
Nate Koenig
William Lew
Ignition Common 4.5.0 (Edifice, Fortress)
Changelog
- Fixed crash when a Collada file has an empty normal vector
- Support 16 bit heightmaps
- Fix bug in
URIPath
assignment operator - Use
libexec
to install binaryremotery_vis
- Normalize normal vectors from OBJ.
- Synchronize console writes
- Added method to remove meshes from the
MeshManager
- Fixed macOS symbol in
common::Profiler
- Fix skip logic for integration tests
- Use direct evaluation for
SKIP_av
.
Contributors
Alejandro Hernández Cordero
Hill Ma
Jose Luis Rivero
Louise Poubel
Michael Carroll
Steve Peters
Vatan Aksoy Tezer
Ignition GUI 3.9.0 (Citadel)
Changelog
- Added a button that allows shutting down both the client and server.
Exit dialog can be configured. - Prevent Scene3D if another scene is already loaded
- Add
project()
to examples and remove hard-dependency on Ogre1 - Fix codecheck
- Use
qmldir
to define QML module withIgnSpinBox
- Fix
TopicEcho
plugin message display - Don’t crash if a plugin has invalid QML
- Added log storing for
ign gui
CLI
Contributors
Jenn Nguyen
Louise Poubel
Martin Pecka
Nikhil Nair
Rhys Mainwaring
Will