ignition::math::Vector3d flCenterPos = this->dataPtr->flWheelJoint->GetChild()->GetCollision(id)->WorldPose().Pos();
This is the location where gazebo classic gets the collision. How do I get it in gazebo harmonic?
ignition::math::Vector3d flCenterPos = this->dataPtr->flWheelJoint->GetChild()->GetCollision(id)->WorldPose().Pos();
This is the location where gazebo classic gets the collision. How do I get it in gazebo harmonic?